SEATING

Rift Chair

Designer: Patricia Urquiola

Rift, to borrow the geological term for crack or fissure, is a seating system which cuts across the contemporary domestic living space. Unlike modular systems which are based on the rational use of geometry, Rift is built around an unexpected and asymmetric positioning of different volumes, an intentional randomness inspired by the unpredictability of nature. Multiple layers form relaxed seating, designed for the individual yet perfect for the public places: like tectonic plates, the different layers tend to collide and overlap giving a highly original impression of movement, transforming even the most formal space into something fluid yet without ever altering its character. Seat is self-skin rigid polyurethane; cantilever base is square tubular steel with powder coat finish. Chairs are stackable up to 4 high.

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